SunSword Seeks Feedback on Possible Player Races


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Posted by Selwyn on Urime 05, 2003 at 05:41:41 pm

SunSword on Player Races

I have often heard the suggestion that UO should have player races.

Now, before I go any further, the purpose of this post is to foster some discussion about what you all think a player race IS, what about player races is the most meaningful, and which player races you'd like to see.

This isn't a promise that we're adding player races to the game. I know some of you won't be able to just leave it at that, but you guys know the drill, right? Players sometimes bring up that races would be good to have in UO, and we are wondering what exactly it is that YOU feel player races would bring into UO that you don't already have.

Anyway, there's been some debate in the office about which races would theoretically make sense if we were to add them one day, and what the implications of being one race or another should be. For example, in some games, choosing your race is almost akin to choosing a class. If you want to be a fighter, you might as well be (totally arbitrary) a half-ogre. Otherwise you don't get the strength bonus and special move!

Given UO's focus on flexibile characters, this doesn't seem like the direction we'd want to go. On the other hand, if there is no difference between races other than the cosmetic, they might not feel "substantial enough."

So, how meanginful would additional player races be to you? Which races would you want if you could have them? What differences between the races should there be, if any? (stat cap differences, skills, racial abilities, cultural assets, etc...)

Anthony Castoro
"SunSword"
Producer, Ultima Online





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