> > I can think of three kinds:> > 1.
> > Weapon skill (e.g. Swordsmanship) combined with Chivalry (i.e. Paladin spells)
> They're not really paladins.
True, but even though one used the paladin game mechanics, then one could still roleplay the abilities as if they belonged to something else e.g. Bladesingers, aye?
> > 2.
> > Weapon skill (e.g. Swordsmanship) combined with Necromancy (i.e. Necromantic spells).
> Necromancy is abominable. Undead are bad enough, but to actually make undead is a step beyond a simple perversion of life.
He he you are right about that, but how about some of them nasty loth serving drow? Could it not be abilities, which reflected their corrupted state well. But then again pergaps the drow do not have bladesingers?
> > 3.
> > Weapon skill (e.g. Swordsmanship) combined with Magery (i.e. Mage Spells).
> > This third combination is only possible if the bladesinger makes use of a weapon with the spell channeling ability, which means you can cast with the weapon in hand.
> Spell channeling equipment isn't too difficult to find (whether it's good or not is another matter...). Mage armor is, though.
Well you can find rather nice spell channeling weapons and if you want to give them push upwards then enhance them with special metals according to what you fight the most.
I surely agree on the coolness of mage armour!
-Edge